Galaxia Darkness no longer whiffs on opponents who are directly behind him. Increased the height of the hitbox on Critical Hit to prevent whiffs on hit.Down air tipper no longer has priority over arm hitboxes. No longer gets stuck indefinitely when using Aura Storm on some stages.Attack Trail for Down Air integrated into the animation.Characters can no longer SDI out of Triforce Slash if caught late.Updated Isaac Kirby to match the way Move works now.Minor fixes to his special fall animation.Fixed his Idle Blink and made it play faster.Down air clean hit is now a meteor smash.Fixed his electric attack trails on dash attack and up air.Added some glow effects to air Falcon Punch when charging.Updated hurtboxes on grounded Falcon Punch.Realigned explosion GFX at the start of Jetpack.Many Final Smashes now detach from the ground at the start.Smash Ball now breaks in one hit in Training Mode.Medusa heads no longer scale weirdly on some stages.Pain no longer floats indefinitely if the ground below him is destroyed.Projectiles can no longer be pocketed, absorbed, or reflected.Fairy Glade now appears on Stage 8 instead of Stage 7.Updated Isaac’s portrait in the Rest Area to match the new changes.Improved wall detection behavior when grabbing an opponent.Characters in their Final Form now lose their Final Smash meter when KOd.Knockback stacking now always applies on final hit regardless of stacking timer.Knockback stacking now always applies regardless of stacking timer.Fifth active frame added that can now hit downed/crouching opponents.Fixed issue that caused it to become cancelled prematurely when airborne.Fixed issue that put Ganondorf into helpless if sliding offstage after landing.No longer does 0 knockback to downed opponents.First hit maximum autolink knockback 60 -> 75.Fixed ability for foe to escape on the frame the attack box comes out.Removed pop-up message after successfully loading a replay.
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